Build your DMX + pixel system on Enttec
AI tools for lighting-control programmers and integrators building on Enttec hardware — generate control software, spec a whole system, validate a topology, cross a competitor part, and size a pixel matrix. Every hardware count comes from Enttec's typed capability data, so the sizing is right the first time.
Generate runnable DMX control software
Describe the console, sequencer, pixel-mapper, or protocol bridge you need. DMXspec writes complete, runnable code against the right Enttec interface — Open DMX USB, USB Pro, ODE MK3, OCTO, Pixelator — plus the hardware list to buy.
- ·Python / Node / C# / C++ — your language
- ·sACN, Art-Net, DMX512, RDM, PLink
- ·Deterministic universe + OCTO/Pixelator sizing
- ·Wiring + first-light test procedure included
Spec a whole DMX/networked system
Describe the install — universes, distances, gateway strategy, standalone playback — and build a complete Enttec system BOM: gateways, show controllers, pixel controllers, injectors, and how they network together.
- ·Gateway vs USB vs standalone-playback picks
- ·Universe budget → unit counts, from typed specs
- ·S-Play record/playback where set-and-forget fits
- ·Exportable BOM (PDF / CSV)
Build + validate a topology on the canvas
Drag Enttec devices onto the bench, wire them, and let the constraint engine check port types, universe budgets, and power/data limits before you order anything. Export the topology as a wiring diagram.
- ·Drag-and-drop device + connection canvas
- ·Port-type + universe-budget validation
- ·PLink / SPI reach + injector placement
- ·Export topology + wiring diagram
Cross a competitor part to Enttec
Paste a competitor gateway, node, or pixel controller — or a whole schedule — and get the closest Enttec equivalents, matched on universes, protocols, ports, and form factor.
- ·Single part or full schedule
- ·Matched on universes, protocol, ports
- ·Spec-sheet links for every result
- ·CSV export
Size a pixel matrix or media facade
Give the pixel count, colorspace, and bit depth. MatrixSpec computes universes (8-bit and 16-bit aware), pixel densities, and the OCTO / Pixelator unit count — the exact math that stops the over-spec that a per-port figure causes.
- ·RGB / RGBW, 8-bit + 16-bit channel math
- ·64/85 px per universe at 16-bit, computed
- ·OCTO / Pixelator unit count from typed capacity
- ·Power + injector planning